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Finally, the player can gain access to a free play mode, which uses amplifier modeling to simulate the sound of a guitar as played through stage equipment. A "Guitarcade" becomes available after completing one of the Technique Challenges, which incorporates that technique into a mini-game element, such as "Ducks", a Galaga-like shoot-em-up, where the player must get their fretboard positions correct to fire on targets approaching in various lanes. Each song can also be played in a Riff Repeater mode, where the player can select a specific section of song to practice and perfect, with options on controlling the speed and note density level. Technique Challenges, for both guitar and bass, give practice to some of the common tricks for the two instruments, such as hammer-ons/pull-offs, Chords, and Power Chords for guitar, and two-finger plucking and syncopation for bass. Some of these modes in the game are designed to help the player practice specific techniques. New venues, shown in the background of the main gameplay screens and having subtle influences on the sound of the guitar or bass, and new guitars and basses become available, as well as additional game modes. The game saves the last note density level that the player completed a song at, and will use that level at the start of the next play through that song.Īs the player completes songs or other games modes within the career, they earn "Rocksmith points", similar to experience points, which unlock additional features.
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In some cases, if the player is missing too many notes, the game will pause the song to allow the player to readjust their hand position and make sure they strum the right note before proceeding. The player gets points for each note hit, and thus staying at higher difficulty levels can earn more points, but it is impossible for the player to fail a song. If the player's accuracy is not good during a phase, the subsequent one will fall back to a lower difficulty level. Each song is split into a number of phases, and depending on how accurate the player is during a phase, a subsequent phase may provide more difficult note patterns. Prior to playing any song, the game has the player check the tuning of the guitar.Ī core feature of normal play is the game's ability to adjust the note density – effectively the difficulty – of the current song based on the player's performance to that point. Lyrics to the song, if any, are shown in a karaoke-style under the background note pattern, but otherwise do not impact gameplay. Additionally, the game shows an ideal position for the player's hand on the fretboard for the current segment of the song, moving this up and down as necessary. The notes turn 90 degrees at the moment that they should be strummed additional markers are provided to help with timing of future notes. Notes represented as colored rectangles, matching the color of the guitar string(s) to be held down, move from the background to the foreground along numbered lanes reflecting the fret position.
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In the normal game mode, playing with a song, the player is presented with a display that shows a representation of the guitar's fretboard, divided by numbered frets and colored strings. The top portion of the screen graphically shows how the player has performed on the previous sections of the song and at what difficulty (the orange boxes), as well as the song's lyrics and the current score. In Rocksmith, players are shown a virtual fretboard with colored notes (represented as colored rectangles associated to specific guitar strings) on numbered lanes (corresponding to frets) to indicate what they should play on the guitar.